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Post by I AM the Way on Nov 1, 2010 14:16:19 GMT -6
All things change. Facts, beliefs, ideas, views, truths, theories, intuitions, feelings, 'I's, and attitudes... they all change over time; they mature and grow. So too does this religion. At every possible moment, we are picking up vibrations from Universe B, every individual can discern frequencies which might lead us to that ever-desired Awakened state. That means the entire Cult of Cthulhu must be allowed to crystallize, shatter, and crystallize again! We adapt to our environment, and we are greater than the sum of our members. This is a spiritual, philosophical, and magical collective of individuals who wish to transform.
Transformation is a process. We teach while learning; we learn while teaching. No two teachers, Masters, or Cultists have an identical understanding of a subject. Each brings something unique to our Father's table. Some of us are draconian, others act more like a shepard with a thousand degrees in between. The Cthulhu Cult is strong because we are one for all and all for one, no matter what we face. That is the nature of brotherhood, Left Hand Path brotherhood especially. I would not have it another way.
This forum is where we meet, socialize, discuss, theorize, argue, debate, network, advertise, and seek recognition. Some of these are sought in mechanical ways and others in ways less mechanical. There is plenty of room for everyone, including those who do not strive to be conscious. That is why I decided to create an open religion rather than a closed order. Everyone has slightly different needs. I cannot presume to know what my brother needs, nor can I go after it in his stead. When it comes to evolution, each individual is on his own... regardless of our familial ties, our teaching and mentoring, our aim to Awaken as much of humanity as we can.
The following are guidelines for negotiating the Cult of Cthulhu discussion boards. The only rules I demand you follow and urge you to embody, at this point, are the sacred Oaths which every Cultist lives by.
As I walk into the moonless night, I shall do what benefits the Old Ones and Their spawn; whatever is fruitful, righteous, and pleasurable is the way.
As I bow before the green onyx altar, I shall respect and honor the Cult of Cthulhu along with its members and vision. As I grow stronger, so does the Cult. As the Cult grows stronger, so do I.
As I Awaken from my fitful slumber, I summon the Ancient Things from the blackest abyss, for They are the purest distillation of myself. Our struggles will allow us to evolve into what we must become. The Emerald Kingdom of Great Cthulhu is at hand.
1. Within your first 10 posts or two weeks, whichever comes first, on the CoC discussion boards you will submit your introduction to the Introduction Board. Introductions are not one-line pronouncements that you are here. Please elaborate while putting your best tentacle forward.
*Sundays should be for posting about The Great Work: how we struggle to Awaken within a Left Hand Path context using the Cthulhu Mythos as our prime paradigm. Any post not having directly do to with The Great Work in some way shall be cast into reality where there is nothing but cheesecake... raspberry cheesecake. Everyone is to calibrate themselves to North American central standard time for this ongoing Slimy Green Sabbath exercise*
2. As a sign of recognition, admiration, and respect, all forum members should address me in the proper manner and refer to me as any one of the following...
A. Ipsissimus Satanis
B. Master Satanis
C. Lord Satanis
D. Brother Satanis
E. Venger As'Nas Satanis
F. The Way
G. The equivalent in Viridian
Additionally, the Priesthood should be shown the proper respect which they deserve. Cultists, please refer to them as either...
A. (their title) ________
B. Master ________
C. Brother ________
D. The equivalent in Viridian
3. When concluding each and every forum post (it is appreciated if every piece of writing you create outside the forum ends in a similar manner), you must use one of these many words or phrases, especially if you're an official and active member of the Cthulhu Cult (punctuation optional)...
A. Ia Ia Cthulhu fhatgn!
B. Hail Satanis!
C. His ichor cleanses the sin of all mankind!
D. When the stars are right!
E. Awake!
F. By His loathsome tentacles!
G. No man may cometh unto Yog-Sothoth, but by him!
H. The Cult of Cthulhu shall never die!
I. Remember yourself, for the Emerald Kingdom is at hand!
J. Hail Cthulhu!
K. The Great Work has just begun!
L. Now is the moment of Awakening!
M. The God we worship is our future selves!
N. Yog-Sothoth is the key and guardian of the gate!
O. By the bloody tongue of Nyarlathotep!
P. Belief is reality!
Q. That which was promised shall be delivered!
R. I will obey without question the will of Sogguth!
S. We must be the darkness we wish to see in the world!
T. How long, Dread Lord, unholy and true, will You refrain from judging and avenging our blood on those who dwell upon the earth?
U. Is this the hour of my crucifixion?
V. Some experiences are so profound they alter our DNA!
W. The void approacheth!
X. That is not dead which can eternal lie and with strange aeons even death may die!
Y. Don't worry. Be happy. Make efforts.
Z. The ground is on fire upon which you stand!
Additionally, any word or phrase of Viridian will also suffice. For the most current and up-to-date glossary of terms translated into our Cult's language visit this post: cocthulhu.proboards.com/index.cgi?board=biblical&action=display&thread=3577
Or scroll down to later posts in this very thread.
4. Everyone on the discussion boards is to be shown the utmost respect, consideration, and understanding... even those who would appear to be our enemy. Confrontations will happen, but when it resorts to childish name calling or blatant disrespect, then that is over the line. A little patience goes a long way.
5. Do your best to make our home aesthetically pleasing. Fix spelling and grammatical errors (and please make use of distinct paragraphs) before clicking the Post Message button - that's why we have a Preview button! If English is not your native language, then extra allowances will be made.
Certain words and phrases should be capitalized such as Priesthood names, Nyarlathotep, Yog-Sothoth, Cult of Cthulhu, Awakening, etc.
Giant sized images will be deleted if not made to fit in the pre-determined size of our forum posts. Not only are they an eyesore, but they also throw the 99 most recent posts thread out of whack.
6. We recognize that the CoC forum cannot be all work and no play if it is to remain the ultimate communications hub for the entire Left Hand Path. Nevertheless, spend a little extra time thinking about the central message or theme of your post. Not every bit of writing needs to be timeless, magical, or profound... however, those reading your post would love to see efforts made toward consciously elucidating our emerald paradigm.
7. The Cult of Cthulhu flows from me. I created it and through the use of these discussion boards, it has evolved. I, Venger As'Nas Satanis, am the Cthulhu Cult. While I abhor self serving ass-kissing, a certain amount of sincere gratitude is appreciated. Thanks can be shown by preaching, proselytizing, and promoting the following...
A. the Cult of Cthulhu
B. our individual members
C. our teaching
8. You should probably be posting more often than you do and with more thought towards effectively expressing whatever it is you're posting about.
Communication is essential to understanding, and without that key faculty our religion would be chock full of fanatic ignoramuses, shadowy magus buffoons, and overly critical negative vibe merchants. We achieve understanding through asking questions, stating our beliefs, and questioning every paradigmal aspect which rears its polyp fruiting head. Reality is an interpretive medium; its exploration, a subjective form of expression.
9. Beyond the forum, become a more productive human being. You have loads of potential, but it amounts to nothing unless harnessed. Find something you have an aptitude for and learn all you can about that thing; practice, break new ground, strive to succeed. Being an expert in the occult and nothing else is a shallow and anemic existence. The real world isn't just a place for magical experiments, it's the place where we all live. So, make an impact on that world in whatever way you can. Work towards excellence deliberately while believing in yourself.
__________
Outside of the above guidelines, those contemptuous few who are obviously trying to make a mockery out of the CoC forum by repeatedly (meaning multiple instances, as well as, multiple posts) threatening, insulting, and harassing us shall be dealt with in a severe manner.
The first infraction will be a warning. The second infraction will yield a 48 leave of absence from the forum. The third infraction necessitates a review of the individual's overall contribution to the Cult. Those found wanting will face either an extended ban or expulsion from the forum and possibly the Cult as a whole.
Only a single warning can be given per post. Warnings can only be given out by a member of the Priesthood. Warnings are to be given publicly and clearly stated why they have been issued. Any forum member may review and critique the offender's behavior and necessity of the warning openly.
I am the ultimate authority and final arbiter of these guidelines and rules. I strongly encourage all Cultists to assist me in enforcing them. Any questions, comments, or suggestions should be emailed to me as a private message on the forum or sent to: Venger.Satanis@yahoo.com
ia ia Cthulhu fhtagn,
Venger As'Nas Satanis Ipsissimus Cult of Cthulhu
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Post by I AM the Way on Dec 18, 2010 12:05:34 GMT -6
Throughout Sunday central standard time, all posts are strongly encouraged to directly relate to The Great Work. This guideline should not be difficult as there are so many potential topics ready to be posted during our Slimy Green Sabbath.
Some Fourth Way examples... self-remembering, observing our habits, recognizing our 'I's, separation from ourself, decreasing life's influence, increasing Work's influence, Higher Forces, chief feature, crystallization, internal versus external considering, negative emotions, formatory thinking, Man #4, the three lines of work, conscious schools, the universe feeding upon our pain, intentional suffering, unnecessary suffering, reality as an illusion, the comfort of sleep, the horror of our situation, so on and so forth.
Left Hand Path examples... posts having to do with Satanism, making progress, autonomy, power, self-deification, ego, selfishness, sacrifice, politics, taking action, etc.
As well as, anything having to do with Lovecraft and the Cthulhu Mythos...
I sincerely hope that you use this Sunday and every Sunday as an opportunity to delve into what our Cult of Cthulhu is really about.
Awake!
Venger As'Nas Satanis Ipsissimus Cult of Cthulhu
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Post by I AM the Way on Jan 27, 2011 15:31:54 GMT -6
A
A’ – cold, emotionless Abva - lubricated, lubrication, greasing Acal - we Adorahk – infect, infected, infecting Ahjhan – vibration, resonance Ahmar – blood, bloody Ahraev – formless, disembodied, incorporeal Ak – is to be, destined Angekok - wizard priest Ankor – distort, distorted, misconstrue Anth – dark, darkness Apreth - to do, doing, done Arnsht - man Arrh – distance, range, restraint Ashith - knowledge, information, raw data Asqulund - octave, returning to the root, symmetry Astor – community, communal Atahe – octopoidal, squid like Ateen – black motives Athik – symbol, symbolic Azo - a, an
B
Babilya – kneeling Bahl - sleep, being asleep Baktah - intent, intentional, on purpose Barham – wormlike, low, base Bekt – you Bektz – your, belonging to you Besya - council, ministry Bey – pure, purity Blask – pulpy, meaty bulbous Bnae - wet, liquified Byzt – old, learned, ancient B'zin - art, artist, artistic Bzol - question
C
Calaa – fiendish, nefarious Canak – macabre, morbid, death, deathlike Chakra – center, central Chn – glowing, luminous Cho – skin, flesh Cikah'neshra - xenolith Cohm – sitting, kneeling, prone Cora – persistent, tenacity Coroza - stain, stained, marking Crom – twilight, dusk, dawn Cyaz - work, effort, responsibility C’zhan – Godlike
D
D’ – on, upon, above Daera – enduring, sustainable Darb – taste, taster, tasting, savory Daw – beloved, loved one Delgado - create, creation, creating Deg – beneath, under, fundamental Deth – layer, layered, layering Dhim - protection, guardianship, conservation Dorate – skull Doxa – honor, honorable Draegor – ninth Drekth – hideous, disgustingly terrifying Dsheeva - lies, dishonesty, falsehood D’tort - yellowish
E
Ebonai – carnival, circus, chicanery, trickery Ebth – cancer, cancerous Eeyash – exotic, unfamiliar Ellisa – nasty, dirty Elubrae – majority, bulk, assembly Erain - machine, mechanical Esbara – predestined, providence, prearranged Eska – buzzing, howling Est – religious, religion, spiritual Etbrae – nameless, indescribable E’visht – starry, from the stars Eznet – vicious, ferocious, depraved Ezra – brief, subtle, short
F
Fena – inconsolable, comfortless, discouraging F’eid – magician F’eidal – magi Fhal – awful Fley – beautiful, lovely, gorgeous Fornu - stone, rock Fsirie – power F'thoad - momentary awareness, being aware of every moment Fyayack - because Fzopa - house, dwelling, abode
G
Gagh – abyss, gulf Gath – danger, dangerous, insecurity Gekta – torn, mutilate, split Gevlyvan - soon Gigphael - overgrown, thick, wild Glith – arrival, approach Gmahkshaul - love, appreciation Gontara - desire, lust, craving Gorah – worthless, abandoned G’pock – cryptic, obscure Groag – demon, demonic G’th – noble, aristocratic Gyalo – exploitation, perversion
H
H’ - privileged Haiasi – fortune telling, oracle Haji - desert, desolate, barren Hath – give, given, gave Hashtan – complexity, intricate Heb - combination, aggregate Hek – womanizer, using women to satisfy one's needs Hesh – honored, close, valued Hijab – modest, modesty Hivnoht - scale Hizrek - fighting, combat, contest Hob - chance, risk, accidental Hohgth – astral Holit – fire, flame, inferno Hzail - female, feminine
I
Ia – yes, hail, triumphant Iagga – beast, bestial, brute Ibtorka – inattentive, unobservant Igrog – unspeakable, speechless Ijad - language, linguistic Ikest – rehearsed, practiced, prepared Ikss – illicit, criminal Ilt – calm, tranquil Inha - the Ipshae – current, stream, flow, river, torrent Iredo – feline, catlike Irryd - lawless, heretic, renegade, rogue Ishliem - submission Islingvyr - eternity, everlasting, immortal Isqua – fungi, fungus, decay Ith – savage, barbaric Ivsha - whispering, murmur, secretive voice Iyath – struggle, battle Izkagrectchort - unification Izratan – temple
J
Jahorv – many, multiple, majority Jeem – tentacles Jezir – leadership, authority Jith – betrayal, treachery Ji’zahd – strive, pursue J’kasan – transcendent, abstract, sublime Jorath – curse, death magic Joznara - zealotry, preach, conviction Jush – aborted, abortion Jzarkash - deep, profound, subterranean Jzentkal - nubile
K
Kafj’th – shining, iridescent Kai – nightmare, nightmarish Kaiul – essential elements, nucleus Kaizen - constant improvement Kalool – interpretation, interpretive K’ara – divine, Godhood, absolute Kashto – overflowing, flood, submerge Kava - beckon, summoning, call Kaynin - restless sleep Kesh – passion, strong emotion, suffering Khkt - master Konza – degenerate, decadent Kort - eldritch, alien, dread, Lovecraftian, Cthulhuesque Koth – shell, vessel, structure Kriet – unknown Kshta – elastic, flexible, malleable K’theen – wandering, pilgrimage, deviation Kurket - zeitgeist K’zin – beyond
L
La’ – patient, enduring L’ahn – wearied, disheartening Levmin - present, moment Li – festering, rotting, spoil L’gorva – corpulent, obese, heavy Loth – spiritual, intangible Lozrean – joke, amusement Lurvenyan - greetings, compliment, gratitude Lut – devoted, devotion Lybstok – this, that
M
Mada - weird Mansk – fortuitous, unforeseen Mek – crystal, crystallization Mhira – gibber, gibbering, babble, yammer M’oath – introduction, baptism M’seth – tedious, monotonous, tiresome M'zathrinah - lord
N
Naal – night, knighted Namor – envelope, enveloping, container, cloak Nath – trinity, triad, trichotomy Nefth – dream, vision Nekpa – minority, few, handful Nesh - existence, being, substance Nect – traveler, journeyman Neth – potency, capacity, essence Noch – will, intention, directed consciousness Noco - uncertain Noxqua - outer, outside, without N’thsoon – ooze, oozing, oozed, slime, slimy Nuszeth – black Nygh – slither, slithered, slithering Nylvor - exalt, praise, show thanks
O
O’krn – shadow, shade Onah – defense, defensive Oola – is Oolo – are Orrat – reasonable, diplomatic, diplomacy, mediator Ot – of, from, with, by Ozra – will be
P
Pahreji – voluptuous, curvy Paz - and Pesha - do, shall, can Ph’n – ineffable Piamel – textured, texture, pattern Pilada – wisdom, wise, insight Plirak – steal, thievery Povlesht - intuitive, viscerous, instinctive P’reji – beyond Pyrath - tendency, disposition, habit
Q
Q’ – profane, crude, disrespectful Qaqua - in, inside, within Qev – voluminous Qortenth - hope, longing, ambition Qulornok - orgy, orgiastic, group sex Qureth – pregnant, ready to give birth Qxon - with Qzosh - influence
R
Ra – serve, servant, serving Rahm - serpentine, winding Reeri – gateway, portal Respa – murder, slaying R’han – design, plan, arrangement Ritee – chaos, chaotic Rivdgian – gnosis from an alien source, the chartreuse hue of the void Rossa - ancestry, ancestor R’zith – personal glory
S
Sabt - clear, translucent Sahn – independence, independent Serbahk – quantum Shanta – turbulent, shaky, agitated Sharaz – unseen horror, hidden terror Shenth – subjective, personal Shtort – glisten, glistening Sigth – madness, insanity Siknar - revelation, apocalypse, prophecy Smahk – estranged Soba – poison, poisonous Sooprune – enchantment, enchanted Stret – command, ordered, charged with Swib – ceremony, ritual
T
Talek - consciousness Tahn – matter, seemingly real, illusionary layers Tevik - zone Thalis - infernal, order, cult, organization, bring together, manifest Than – pale Thorna – stealth, stealthy Thoth – sorcery, sorcerous To’et - thin, narrow Tornasuk - supreme elder Devil, Satanic figure, or Satan T’zahr – oblivion
U
Ubath – supposedly, hypothetically Ulth - zero Umla – sad, saddened Uoon – continue, continual, continuance Urdzan - speak, speech, say Urvoon - massacre, bloodbath, carnage Usib – psychology, mental state U’zahd - collective, group
V
V’ – colorful, full of dancing hues Vathik - early, earliest Vaurelar – handful Vazn – hallucinogen Verins – unnatural, preternatural Vhrat – how, in what way Vhtrun - tell, pronounce, proclaim Vib – that, this, these, those Voraxith - Prisoner Vos – triangular, pyramidal, tertiary Vrk – sexy, alluring Vul – self-effacing Vzahl - teach, instruct
W
Wai – mentor, teacher Wgah – please, pleased, pleasing Whorgt – ultimate, final Withrazshykt - inner, interior, esoteric, secret, unseen Wosk – necessary, necessity W’teen – time, temporal, temporary Wyahzu - respect, esteem, admiration
X
X’ - menace, menacing Xan – tropical, jungle Xestria - evolve, develop, synthesize Xhith – bless, blessed, blessing Xoqtan - have, has Xor - feast, feasting, appetite Xultur - assassinate, kill in secret, supress
Y
Y’ – welcome, open Yahz - who, what, when, where, why Yath - brother Yathizka - brotherhood, alliance, union Ydan - frozen, freeze, freezing Yeth – ghoul, ghoulish Yev – key, crucial, pivotal Yidathroth - reconciliation, harmony, balance Yith - faithful, ardent, constant Yzrai – squirming, seeping
Z
Zaalt - awake, awakening, activation, rise, stimulate Zamiel - inclusive Zazigor – opinion, assumption Zelt - understand, understanding, understood Z'gaht - ziggurat Zinjun - line, crossroad, divergence, intersection Zirna - dark Zishred - conscious Zodul – red, crimson Zohzst - prophecy, prophetic, prophet Z’tari – fantasy, imagination Zuun – our, belonging to us
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Post by I AM the Way on Jan 27, 2011 15:33:25 GMT -6
A
A, an - azo Abode - fzopa Aborted, abortion – jush Above (also on, upon) – d’ Abstract (also sublime, transcendent) – j’kasan Abyss – gagh Activation - zaalt Admiration - wyahzu Aggregate (also combination) – heb Alien - kort Alliance - yathizka Alluring (also sexy)- vrk Ancestry, ancestor – rossa Ancient (also old, learned) - byzt Appetite (also feasting) – xor Appreciate - gmahkshaul Ardent (also constant, faithful) - yith Are – oolo Arrangement (also design, plan) – r’han Arrival, approach – glith Art, artist, artistic - b'zin Assassinate (kill in secret, suppress) - xultur Assembly (also majority, bulk) - elubrae Assumption (also opinion) – zazigor Astral – hohgth Authority (also leadership) - jezir Awake, awakening - zaalt Awful - fhal
B
Babble (also yammer, gibber, gibbering) - mhira Balance - yidathroth Baptism (also introduction)– m’oath Barbaric (also savage) – ith Barren (also desert, desolate)- haji Base (also wormlike, low)- barham Battle (also struggle) – iyath Beautiful, lovely, gorgeous – fley Because - fyayack Beckon - kava Being (also existence, substance) - nesh Being asleep (also sleep)- bahl Belonging to us (also our) - zuun Belonging to you (also your) - bektz Beloved – daw Beneath (also fundamental) - deg Bestial, beast like – iagga Betrayal (also treachery) - jith Beyond – k’zin Beyond – p’reji Black – nuszeth Black motives – ateen Blessed – x’hith Blood - ahmar Bloodbath - urvoon Brief (also subtle, short) - ezra Bring Together - thalis Brother - yath Brotherhood - yathizka Bulbous (also pulpy, meaty) - blask Bulk (also assembly, majority) - elubrae Buzzing (also howling) - eska
C
Call - kava Calm (also tranquil) – ilt Can - pesha Cancerous – ebth Capacity (also potency, essence) – neth Carnage - urvoon Catlike (also feline) – iredo Center, central - chakra Ceremony (also ritual) – swib Chance - hob Chaos, chaotic – ritee Chartreuse hue of the void, the (also gnosis from an alien source) - rivdgian Chicanery (also trickery) – ebonai Clear (also translucent) – sabt Cloak (also container, envelope, enveloping) - namor Close (also honored, valued) - hesh Cold (also emotionless) – a’ Collective (also group) – u’zahd Colorful – v’ Combat - hizrek Combination (also aggregate) – heb Comfortless (also inconsolable, discouraging) - fena Command, ordered, charged with - stret Community, communal - astor Complexity (also intricate) – hashtan Compliment - lurvenyan Conscious - zishred Consciousness - talek Conservation (also protection, guardianship) – dhim Constant (also faithful, ardent)- yith Container (also cloak, envelope, enveloping) – namor Continue, continual - uoon Corpulent (also obese, heavy) – l’gorva Council (also ministry) - besya Creation – delgado Criminal (also illicit) - ikss Crimson (also red)- zodul Crossroad - zinjun Crucial (also key, pivotal) - yev Cryptic (also obscure) – g’pock Crystal, crystallization - mek Cthulhuesque (pertaining to / of Cthulhu) - kort Cult - thalis Current - ipshae Curse (also death magic) - jorath
D
Danger, dangerous (also insecurity) - gath Dark – anth Dark - zirna Death (also deathlike, macabre) - canak Death magic (also curse) - jorath Decadent (also degenerate) – konza Decay (also fungi, fungus) - isqua Deep - jzarkash Defense, defensive – onah Degenerate (also decadent) – konza Demon, demonic – groag Depraved (also vicious, ferocious)- eznet Desert (also desolate, barren) - haji Design (also plan, arrangement) – r’han Desire - gontara Desolate (also desert, barren) - haji Destined (also is to be)- ak Develop (evolve, synthesize) - Xestria Deviation (also wandering, pilgrimage) – k’theen Devil (supreme elder Devil) or Satan - tornasuk Devoted, devotion - lut Dirty (also nasty) – ellisa Discouraging (also inconsolable, comfortless) – fena Disheartening (also wearied) – l’ahn Dishonesty - dsheeva Distance (also range, restraint) – arrh Distort, distorted (also misconstrue) - ankor Divergence - zinjun Divine – k’ara Do - pesha Doing, done, to do - apreth Dread (dreaded) - kort Dream (also vision) - nefth Dwelling - fzopa
E
Early, earliest – vathik Effort - cyaz Elastic (also flexible, malleable) – kshta Eldritch - kort Emotionless (also cold) – a’ Enchantment, enchanted - sooprune Enduring (also patient) – la’ Enduring (also sustainable) – daera Envelope, enveloping (also container, cloak) – namor Esoteric - withrazshykt Essence (also potency, capacity) – neth Essential elements (also nucleus) - kaiul Esteem - wyahzu Estranged – smahk Eternity, everlasting - islingvyr Evolve, evolution (develop, synthesize) - Xestria Exalt - nylvor Existence (also being, substance) – nesh Exploitation (also perversion) - gyalo Exotic (also unfamiliar) - eeyash
F
Faithful (also ardent, constant) - yith Falsehood - dsheeva Fantasy (also imagination) – z’tari Feasting (also appetite) - xor Feline (also catlike) - iredo Female, Feminine - hzail Ferocious (also vicious, depraved) – eznet Festering (also rotting, spoil) - li Few (also minority, handful) – nekpa Fiendish - calaa Fight, fighting - hizrek Fire, flame - holit Flesh (also skin) - cho Flexible (also elastic, malleable) – kshta Flood (also overflowing, submerge) - kashto Flow (also stream, river, torrent) - ipshae Formless - ahraev Fortuitous (also unforeseen) – mansk Fortune telling (also oracle) – haiasi From (also of) – ot From the stars (also starry) – e’visht Frozen, freezing - ydan Fundamental (also beneath)- deg Fungi, fungus (also decay) - isqua
G
Gateway (also portal) – reeri Ghoulish – yeth Gibber, gibbering (also babble, yammer) - mhira Give, given – hath Glistening - shtort Glowing (also luminous) – chn Gnosis from an alien source (also (the) chartreuse hue of the void) – rivdgian Godlike – c’zhan Gorgeous (also beautiful, lovely)- fley Gratitude - lurvenyan Greasing (also lubricated, lubrication) - abva Greetings - lurvenyan Group (also collective) – u’zahd Guardianship (also protection, conservation) - dhim
H
Hail (also yes, triumphant) – ia Hallucinogen – vazn Handful - vaurelar Handful (also minority, few) – nekpa Harmony - yidathroth Have, has - xoqtan Heavy (also corpulent, obese) – l’gorva Heretic - irryd Hideous - drekth Honor, honorable - doxa Honored (also close, valued) - hesh Hope (also longing and ambition) - Qortenth House - fzopa How (also in what way) - vhrat Howling (also buzzing) - eska Hypothetically (also supposedly) - ubath
I
Illicit (also criminal) – ikss Imagination (also fantasy)– z’tari Immortal - islingvyr Improvement (subtle and constant) - kaizen In (inside) - qaqua Inattentive (also unobservant) - ibtorka Inclusive – zamiel Inconsolable (also comfortless, discouraging) – fena Independence, independent - sahn Ineffable – ph’n Infected - adorahk Infernal - thalis Influence - Qzosh Inner (interior) - withrazshykt Insanity (also madness) – sigth Insecurity (also danger, dangerous) – gath Insight (also wisdom, wise) - pilada Intangible (also spiritual)- loth Intent, intentional - baktah Interpretation - kalool Intersection - zinjun Intricate (also complexity) – hashtan Introduction (also baptism) – m’oath Intuitive (instinctual) - povlesht In what way (also how) – vhrat Iridescent (also shining)– kafj’th Is - oola Is to be (also destined) - ak
J
Joke (also amusement) - lozrean Journeyman (also traveler) - nect
K
Key (also crucial, pivotal) - yev Kill in secret (assassinate, suppress) - xultur Kneeling - babilya Kneeling (also sitting) - cohm Knighted (also night) - n' Knowledge - ashith
L
Language, linguistic – ijad Lawless - irryd Layered, layers – deth Leadership (also authority) – jezir Learned (also old, ancient) – byzt Lies - dsheeva Line - Zinjun Liquefied (also wet) – bnae Lord - M'zathrinah Love - gmahkshaul Lovecraftian - kort Lovely (also beautiful, gorgeous) – fley Low (also wormlike, base) - barham Lubricated, lubrication (also greasing) - abva Luminous (also glowing)- chn
M
Macabre (also deathlike) - canak Machine (also mechanical) - erain Madness (also insanity) - sigth Magi – f’eidal Magician – f’eid Majority (also bulk, assembly) - elubrae Malleable (also elastic, flexible) - kshta Man - arnsht Manifest - thalis Many (also multiple) - jahorv Massacre (also bloodbath, carnage) - urvoon Master - khkt Matter – than Meaty (also pulpy, bulbous) – blask Menacing – x’ Mental state (also psychology) - usib Mentor (also teacher) – wai Ministry (also council)- besya Minority (also few, handful) – nekpa Misconstrue (also distort, distorted) - ankor Modesty - hijab Moment - levmin Momentary awareness - f'thoad Monotonous (also tedious, tiresome) – m’seth Multiple (also many) – jahorv Murder (also slaying) – respa Murmur (also whispering, secretive voice) - ivsha Mutilate (also torn, split) - gekta
N
Nameless – etbrae Narrow (also thin) – to’et Nasty (also dirty) – ellisa Necessity – wosk Night (also knighted) – naal Nightmarish - kai Ninth - draegor Noble – g’th Nubile - jzentkal Nucleus (also essential elements) - kaiul
O
Obese (also corpulent, heavy) – l’gorva Oblivion – t’zahr Obscure (also cryptic) – g’pock Octave - asqulund Octopoidal (also squid like) - atahe Of (also from) - ot Old (also learned, ancient) – byzt On (also upon, above) – d’ Ooze (also oozed, oozing, slime, slimy) – n’thsoon Opinion (also assumption) – zazigor Oracle (also fortune telling) - haiasi Order - thalis Organization - thalis Orgy, orgiastic (also group sex) - qulornok Our (also belonging to us) – zuun Outer (outside) - noxqua Overflowing (also flood, submerge) - kashto Overgrown (also thick, wild) - gigphael
P
Pale – than Passion (also strong emotion, suffering) - kesh Patient (also enduring) – la’ Pattern (also textured, texture) - piamel Personal glory – r’zith Persistent (also tenacity) - cora Perversion (also exploitation) – gyalo Pilgrimage (also wandering, deviation) – k’theen Pivotal (also key, crucial) - yev Plan (also design, arrangement) – r’han Pleased, pleasing – wgah Poison, poisonous - soba Portal (also gateway) - reeri Potency (also capacity, essence) - neth Power – fsirie Practiced (also rehearsed, prepared) - ikest Praise - nylvor Predestined - esbara Pregnant – qureth Prepared (also rehearsed, practiced) - ikest Present - levmin Prisoner - voraxith Privileged – h’ Profane - q’ Profound - jzarkash Pronounce (also proclaim) - vhtrun Protection (also guardianship, conservation) - cora Psychology (also mental state) - usib Pulpy (also meaty, bulbous) - blask Pure, purity - bey Pursue (also strive) – ji’zahd
Q
Quantum - serbahk Question - bzol
R
Range (also distance, restraint) – arrh Reasonable – orrat Reconciliation - yidathroth Red (also crimson) – zodul Rehearsed (also practiced, prepared) – ikest Religious, religion - est Renegade - irryd Resonance (also vibration) - ahjhan Respect - wyahzu Responsibility - cyaz Restless sleep - kaynin Restraint (also distance, range) – arrh Returning to the root - asqulund Revelation (also apocalypse and prophecy) - siknar Rise - zaalt Risk - hob Ritual (also ceremony) - swib River (also stream, flow, torrent) - ipshae Rock (also stone) - fornu Rogue - irryd Rotting (also festering, spoil) - li
S
Saddened - umla Savage (also barbaric) – ith Savory (also taste) - darb Scale - hivnoht Secret - withrazshykt Secretive voice (also whispering, murmur) - ivsha Self-effacing – vul Serpentine (also winding) - rahm Servant (also serving) - ra Serving (also servant) - ra Sexy (also alluring) - vrk Shade (also shadow) – o’krn Shadow (also shade) – o’krn Shall - pesha Shell (also vessel, structure) - koth Shining (also iridescent) – kafj’th Short (also brief, subtle) - ezra Show thanks - nylvor Sitting (also kneeling) – cohm Skin (also flesh) - cho Skull – dorate Slaying (also murder) - respa Sleep (also being asleep) - bahl Slime - n'thsoon Slithering – nygh Soon - gevlyvan Sorcerous – thoth Speak (speech, say) - Urdzan Speechless (also unspeakable) – igrog Split (also torn, mutilate) - gekta Spiritual (also intangible) - loth Spoil (also festering, rotting) – li Squid like (also octopoidal) - atahe Squirming, seeping - yzrai Stained – coroza Starry (also from the stars) – e’visht Stealth, stealthy – thorna Steal (also thievery) - plirak Stimulate - zaalt Stone (also rock) – fornu Stream (also flow, river, torrent) – ipshae Strive (also pursue) – ji’zahd Strong emotion (also passion, suffering) – kesh Structure (also vessel, shell) - koth Struggle (also battle) – iyath Subjective - shenth Sublime (also transcendent, abstract) – j’kasan Submerge (also overflowing, flood) – kashto Submission - ishliem Substance (also existence, being) - nesh Subterranean - jzarkash Subtle (also brief, short) - ezra Suffering (also passion, strong emotion) - kesh Summoning - kava Supposedly (also hypothetically) - ubath Suppress (assassinate, kill in secret) - xultur Sustainable (also enduring) - daera Symbol, symbolic - athik Symmetry - asqulund Synthesize (evolve, develop) - Xestria
T
Taster - darb Teach - vzahl Teacher (also mentor) - wai Tedious (also monotonous, tiresome) – m’seth Tell - vhtrun Temple – izratan Tenacity (also persistent) - cora Tendency (also disposition and habit) - pyrath Tentacles - jeem Textured, texture (also pattern) - piamel That (also this) - lybstok That (also this, these, those) – vib The - inha These (also this, that, those) – vib Thick (also overgrown, wild) - gigphael Thievery (also steal) – plirak Thin (also narrow) – to’et This (also that) – lybstok This (also that, these, those) – vib Those (also this, these, that) – vib Time – w’teen Tiresome (also monotonous, tedious) – m’seth To do - apreth Torn (also mutilate, split) - gekta Torrent (also stream, flow, river) - ipshae Tranquil (also calm) - ilt Transcendent (also abstract, sublime) – j’kasan Translucent (also clear) - sabt Traveler, journeyman - nect Treachery (also betrayal) - jith Triangular - vos Trickery (also chicanery) – ebonai Trinity, triad - nath Triumphant (also yes, hail) – ia Tropical - xan Turbulent - shanta Twilight - crom
U
Ultimate - whorgt Uncertain - noco Unfamiliar (also exotic) – eeyash Unforeseen (also fortuitous)- mansk Unification - izkagrectchort Union - yathizka Unknown – kriet Unnatural – verins Unobservant (also inattentive) – ibtorka Unseen horrors - sharaz Unspeakable (also speechless) - igrog Upon (also above, on) – d’
V
Valued (also honored, close) – hesh Vessel (also shell, structure) - koth Vibration, resonance - ahjahn Vicious, ferocious, depraved - eznet Viscerous - povlesht Vision (also dream) - nefth Voluminous - qev Voluptuous - pahreji
W
Wandering (also pilgrimage, deviation) – k’theen We - acal Wearied (also disheartening) – l’ahn Weird - mada Welcome – y’ Wet (also liquefied) – bnae Whispering (also murmur, secretive voice) - ivsha Who (what, where why, when) - yahz Wild (also overgrown, thick) - gigphael Will - noch Will be – ozra Winding (also serpentine) - rahm Wisdom (also wise, insight) – pilada Wise (also wisdom, insight) - pilada With - qxon Within - qaqua Without - noxqua Wizard Priest - angekok Womanizer - hek Work - cyaz Wormlike (also low, base) - barham Worthless- gorah
X
Xenolith - cikah'neshra
Y
Yammer (also gibber, gibbering, babble) – mhira Yellowish – d’tort Yes (also hail, triumphant) - ia You - bekt Your (also belonging to you) - bektz
Z
Zealotry - joznara Zeitgeist - kurket Zero - ulth Ziggurat - z'gaht Zone - tevik
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Post by I AM the Way on Mar 6, 2011 15:36:49 GMT -6
This is for all those who smugly strut into our CoC discussion boards with something to prove.
cthulhu-cult.com/?p=294
The Burden of Compromise
This blog is an elaboration of the following CoC forum post…
This brings up something I’m going to discuss elsewhere in greater detail, the burden of compromise. Those looking to change this religion must do so by making slight alterations, tweaking things here and there. And this is not possible without a gesture of goodwill, a nod towards concession, an expression of acknowledgement which informs us that he who seeks to make changes also realizes that the fundamental principles of the Cthulhu Cult are sacred. In essence, the burden of compromise must fall to the outsider first of all.
It is a difficult but rewarding thing to shape mankind’s destiny. Rushing at it like a bull in a crystal gallery serves no one. I offer gratitude to those who assist us… not in their ivory towers but the trenches alongside brothers-in-arms.
In a perfect world, everyone would be able to change everything to meet his or her desire. But if we take a look at this “ideal” scenario, we realize its impossibility. Those who want the sky to be green would be opposed to those who believe the sky should be blue and so forth. The most we can hope for are slight changes in the things we really care about. Individuals directing their consistent emotional intensity probably have the greatest chance. Yet, there’s a way to increase the likelihood.
Over the years, I’ve heard from hundreds if not thousands of people who would like to alter the Cthulhu Cult in some manner. Such changes run the entire gamut… some want more Yog-Sothoth, others want less Azathoth; some want less focus on Gurdjieff, others want more focus on rituals; a few find our religion too structured while a small percentage find it relatively unstructured. The list goes on…
As example, Person A wants us (Organization B) to be less “fanciful” or more “realistic”. Organization B is made up of people holding the opposite opinion – they happen to love fantasy, finding it empowering while aesthetically pleasing. Solution C might involve finding common ground, allowing for a more realistic interpretation in particular areas. But don’t go overboard and don’t try dictating your new policies to the group. That’s just asking for annihilation.
Since the Cult of Cthulhu is a religion, one must expect that certain ideas seem to be “set in stone” or considered permanent. Why should this be? Because members who have taken part in the CoC’s creation poured their belief into it. Certain upper-echelon participants crystallized various aspects via nothing more than their conviction. These conscious changes are willed. What I’m trying to say, is that religions (even non-dogmatic ones) won’t turn on a dime just because a critic wags his finger. We encourage individuals to come up with their own novel approach, but overhauling the foundation just isn’t in the cards. And people say that I’m deluded? Come on, not many groups are open to innovation… at least we’re willing to listen.
However, our listening is a two way street. It’s called effective communication. First, an individual proposing a paradigm-shift must consider what he’s up against: a certain amount of entrenched ideology. This usually has a negative connotation. After all, that which is writ in stone will not adapt easily. Adaption is, of course, part of the evolutionary process. Instead of seeing the Cult of Cthulhu paradigm as stone-like, let’s envision it as crystallized. We can see all the way through it, examine every cleavage, locate, absorb, store, harness, and extract energy; color it with our own subjective reality. Crystals can grow; they can also shatter and re-crystallize.
Second, why should the members of any group adhere to a new pattern – especially one brought to the CoC by an outsider? Critics are everywhere, usually having no credentials whatsoever. All we know is that the majority love to criticize… especially when they have nothing to invest. Why would the CoC even bother to listen? Members want a show of good faith. Put something into the system, bring something to the table, invest in an organization… perhaps not by joining but working with key members. Any proposed change should be mutually beneficial or else why bother?
Now, we’re picturing the CoC as a living, vibrant, transparent, and empowering crystal. A hypothetical outsider shows the CoC that he’s willing to contribute, as well as, critique. Now all that’s left is the willingness to compromise. That’s another word that has sour implications… compromise. Nevertheless, a desire to work within a current rather than working against it is paramount to creating changes. Making concessions, conceding a point or three goes a long way towards being heard.
Summing up, the Cult of Cthulhu is determined to grow in a conscious direction. Scads of people assume they know a better way. We’re ready to listen to whatever incremental alterations are being submitted but only if done in a conducive manner… through the appropriate channels. Consider your audience. Make proposed changes palatable. A spoonful of sugar helps the medicine go down, for Cthulhu’s sake! In a word: diplomacy. I suppose common sense helps too.
Awake!
Venger As’Nas Satanis Ipsissimus Cult of Cthulhu
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Post by I AM the Way on Jun 11, 2011 10:36:48 GMT -6
Partly influenced by something Dark Fool said, but mostly this idea was suggested... or re-introduced at the right place, right time by Priestess of R'lyeh Cora'Sahn and driven home by Visionary of the Nigrescent Feast Nakhometh Law-hater. This is a glossary of terms which we frequently use in the CoC...
Cult of Cthulhu Terminology
Aeonic Magic - Macro magic. Sorcery designed to affect massive changes on a societal or cultural level. Willed change directed towards an entire aeon.
Adversarial - Opposing. A person, group, or force that opposes or attacks; opponent; enemy; foe. Adversarial is one of the three Cult of Cthulhu paths a Cultist may choose if he wishes.
Anointing - Preparing, consecrating, or making sacred... usually during a ceremony. Specifically, the Cult of Cthulhu anoints a pregnant woman's belly to pave the way for her child's birth.
Apocalypse - The apocalyptic cataclysm, change, or revelation which has been prophesied by Ipsissimus Venger As'Nas Satanis and several other Cultists is assumed to begin towards the very end of 2012.
The Apocalypse will be a momentous event in mankind's evolution.
Apples & Oranges - Comparing two dissimilar things to each other.
Astral Body - A soul. That part of a Conscious being which can survive death. An Astral Body can be created once Crystallization has taken place.
Autonomy - Having control of one's existence; independence; freedom.
Awakening - The process of realizing what is true and real. Knowing Objective Consciousness. Developing Will; being able to do. Reaching one's full potential. Full mindfulness and self-awareness on a deeper level than ordinary man usually suspects.
Balance - Work on all three centers, as well as, efforts made towards all three lines of Work. When one is properly aligned and in harmony within himself, he is said to have balance. An equilibrium of forces which result in steady progress.
Being - Existing and how one deals with existence. The way we use Knowledge in order to reach Understanding.
Belief - Energy shaped a certain way by an individual or group. An ordering of the mind and therefore one's subjective reality. Willed or Conscious imagination. Belief is one thing. Result is another. Where the two meet... that's the Cthulhu Cult's domain.
Beyond Good and Evil - A range of values which originate from outside the prevailing dichotomy - determined by the individual and his relationship to the Great Work. It is the third side of morality. An alien order of principles upon which actions are based. Example: the Great Old Ones are free and wild and beyond good and evil.
Chaos - Alien, demonic or unnatural order. Chaos appears to be random or unstructured to the uninitiated, but the Cultist sees chaos as a different kind of alignment or structure; one that is extraordinary.
Chief Feature - The primary aspect of oneself that must be struggled against. The Achilles heel to our Awakening. Most of the time, we cannot determine our own Chief Feature. It must be pointed out to us by others engaged in The Work.
Compromise - A resolution where no individual or group is completely satisfied. Meeting halfway, finding a middle ground.
Conscience - The inner sense of what is right or wrong in one's conduct or motives, impelling one toward right action.
Conscious Circle of Humanity - The secret chiefs who guide mankind behind the scenes. Those men and women who have attained permanent Objective Consciousness. The CCoH are in direct communication with Higher Forces.
Conscious Projection - Also known as Willed Projection. Intentionally forcing one's perspective or subjective reality onto others in order to alter either consensual reality or objective reality.
Consciousness - Awareness of one's own existence, behavior, attitudes, sensations, thoughts, surroundings, and other people.
Consensual Reality - Also known as Generally Accepted Reality. The shared network of belief systems which mesh together in a particular form. A collective or group view of the world, reality, etc.
Considering - External Considering is the ability or practice of reaching Understanding from another's point of view. Internal Considering is the ability or practice of reaching Understanding only from your own limited viewpoint.
Constructive Criticism - A critique or appraisal which includes guidance for making progress.
Conviction - Belief three fold. A conviction is the unshakable certitude that reality is a certain way. Conviction is closely tied to Will and has an even greater chance of influencing Objective Reality.
Crystallization - An individual who can accept, store, and direct energy which flows from Higher Forces.
When Master 'I' or Real 'I' is given the authority to lead the other 'I's within the self. Crystallization is assumed to be right Crystallization. Wrong Crystallization is when Master 'I' or Real 'I' is not actually helping us to Awaken. Crystallization which forms forms wrongly can be Shattered in order to make way for Re-Crystallization.
Crystallization comes after forming Magnetic Center and before creating a Soul.
A crystal has many beneficial properties which separates it from Solidification. Crystal is a solid material whose constituent atoms, molecules, or ions are arranged in an orderly repeating pattern extending in all three spatial dimensions. Crystals are transparent or semi-transparent; can receive, hold, and give energy.
Cthulhu Mythos - The mythology/cosmology created by H.P. Lovecraft and carried on through various writers, artists, and musicians who resonated with the Gods, tomes, monsters, and cosmic horror perspective which Lovecraft introduced to the world in the 1920's and 30's.
The Cthulhu Mythos is the slimy, green, undulating background or backdrop which gives additional emotional stimulation and aesthetic resonance to the Cult of Cthulhu. It is the Mythos, of which Cthulhu is usually assumed to be the center, which makes this organization a religion.
Cult of Cthulhu - Influenced by Satanism, Chaos Magic, and Gnosticism, this Quantum Religion uses Fourth Way techniques while journeying upon the Left Hand Path with Lovecraft's Cthulhu Mythos undulating in the background. Also referred to as Cthulhu Cult.
Cultist - A member of the Cthulhu Cult.
Dimension - Various levels or layers within a certain reality.
Dreaming - A Path which Cultists might choose. This path focuses on the Lovecraftian aspects of the Cthulhu Cult.
Eldritch Mandate - Rule based upon blood, slime, darkness, sorcery, and tentacles! A command or authorization given to the Cult of Cthulhu by Higher Forces, namely the Ancient Ones. Cultists are charged with representing The Great Work, as well as, manifesting it upon earth.
Emerald - A precious type or shade of green. Emerald can be used to describe any number of things including the CoC's religion, paradigm, Kingdom, or predicted Apocalypse.
Esoteric - a Path with Cultists might choose. This path focuses on the Fourth Way aspects of the Cthulhu Cult
Esotericism - Inner change. Esotericism is mainly concerned with that which is hidden or secret, in other words, self-Work.
Essence - One's inner or true self which is usually obscured by False Personality. That part of an individual which is connected to Fate; one's primal and permanent identity. Once False Personality is weakened, Essence can be strengthened through Work techniques.
Exalt - Kudos, praise, affirmation of a job well done.
Faith - Between one moment and the next there is nothingness. Faith carries us from each second of reality to the following it. Trust, willful hope, the energy keeping our beliefs alive.
False Personality - That which we pick up from life; that which does not belong to us. The shell which grows over Essence stunting the growth of our True Self or Soul. The imaginary cohesiveness of ourself we show to the world.
Feeling of "I" - That imaginary self which pretends to be a singular force within us. The feeling of "I" is the illusion of unity.
Flavor - The nature, degree, texture, intensity or character of Juice (aesthetic force or power). Determining how fruitful a thing is. The sweeter the flavor, the more powerful or forceful the fruit juice is.
Flaw - Usually leading to Chief Feature and/or wrong Crystallization. A flaw is a singular imperfection which stands in the way of our Awakening. Flaws are extremely difficult to repair or overcome even after they are recognized.
Fold Pre - A poker expression which means to lay down one's cards before the hand really gets started (i.e. pre-flop raises, community cards are dealt, etc.). This allows one to avoid difficult terrain before it arises. "Giving up" is sometimes the key to "winning".
Follow - To come after in sequence; moving in the same direction; carrying to a conclusion; pursuit of a solution. A follower accepts the guidance and sometimes authority of a particular leader or Master.
Formatory - Dualistic; basic. Formatory thinking leads to options such as yes or no, right or wrong, black or white. There is no third side in that which is formatory. No subtlety or nuance or grey area.
Formless Black Essence - The origin of all Left Hand Path deities. The Formless Black Essence has no discernible shape, is voidlike in color exemplifying pure darkness, and is the very heart of a matter.
Fourth Way - The Fourth Way is a chain (reaction) of ideas which is so comprehensive and profound that no single definition could objectively do it justice. In my own words, the teaching which Gurdjieff acquired and disseminated through his disciples, most notably Ouspensky, is the way towards enlightenment. Students of the Fourth Way or The Work have the possibility to take charge of their own personal development on a multi-dimensional scale.
God - Superior being; divine. I don't believe anyone or anything can be all powerful, all knowing, everywhere, and always. My idea of God has limitations, boundaries, and quite a bit of fine print.
Godhood - The process or attainment of becoming like God, a divine being. Godhood in the spiritual or supernatural sense is designated by using a capital "G". Conversely, godhood with a lower case "g" denotes the process or attainment of superiority during this life; reaching the peak of one's potential.
Great Old Ones - Those Devil Gods of Lovecraft's Mythos who altered man's evolution aeons ago, are imprisoned in Universe C, and eagerly await the night when they shall return. The Great Old Ones include such beings as Cthulhu, Yog-Sothoth, Nyarlathotep, Shub-Niggurath, Tsathoggua, and others.
Greater Truth - The essence behind truth. What really is beyond illusion. Greater Truth might appear as falsehood to ordinary man. However, the initiated can occasionally sense a higher reality lurking behind the pedestrian truth paraded daily in front of our eyes.
Herald - An official messenger or representative of the Cthulhu Cult. A Herald of the Old Gods is the second rank or degree obtainable.
Hierarchy - Stratification given structure. Individuals have different gifts, talents, merits, flaws, and weaknesses. It's best to suit a particular individual to his station based on ability. The Hierarchy of Madness is the name for the CoC's graded order by rank or degree.
Higher Forces - Any energy, force, vibration, entity, power or intelligence which originates from Universe C and/or is more Conscious than man.
Identification - Getting lost in that which is being observed. For instance, when watching sports a fan might be so focused on the game that he has lost inner or self control; he is no longer himself; no longer Conscious of who he is.
Illusion - A false front or facade; a convincing reality but one that is not actually real.
Imagination - Believing that one is something that one is not. Believing that one has something that one does not have. An example would be thinking that one is automatically Awake when one is actually asleep.
Imperfect - No human is optimal all the time. People make mistakes. Humanity is an occasionally faulty being.
Infernal - Having to do with the Satanic, Deviltry, Hell, etc.
Influence A - The stuff of life.
Influence B - Things originating from Higher Forces or the Conscious Circle of Humanity which, when coming into human contact, inevitably degenerate to some degree. Half-way between Conscious and ordinary or mechanical.
Influence C - That which comes directly from Higher Forces or Conscious Circle of Humanity.
Ipsissimus - The highest grade of spiritual leadership; transcendent. Embodying the third side. An Ipsissimus of the Cthulhu Cult has the ultimate authority. The current holder of this rank is CoC founder, Venger As'Nas Satanis.
Jade Ichor - The formal reference to green slime. Blood of the Gods colored precious and exotic green.
Jihad - War, conflict, ongoing striving usually connected with spiritual matters.
Juice - Aesthetic force or power. That which is fruitful contains juice as in fruit juice. Buzzwords have juice, pop culture references have juice, and magical actions have juice. Determining what kind of juice a thing has concerns its flavor.
Karma - The idea that what goes around, comes around. In the words of Sir Issac Newton, for every action there is an equal and opposite reaction.
Key Lime Cheesecake - Raising the absurdity of Raspberry Cheesecake to legitimate proportions. Key Lime Cheesecake goes one step beyond... an evolution, if you will. Key, being a crucial instrument to access the door or gateway. Lime, being a type of green, symbolizing Dread Cthulhu, the chief color of this religion. Key Lime Cheesecake transcends the comedic silliness of Raspberry Cheesecake, and everything of like status, in order to manifest something truly profound.
Kingdom - The zone within Universe C where the Great Old Ones live and rule. This is usually referred to as the Emerald Kingdom. This is the final destination of a Cultist's Soul.
Knowledge - Raw data; information; familiarity with truth but not truth itself. Knowledge requires being in order to manifest Understanding.
Kort'thalis - The official symbol of our religion. Kort'thalis is Viridian for Cthulhu Cult. It is an infernal bringing together, manifesting, and ordering of that which is alien, eldritch, and having to do with Lovecraft / Dread Cthulhu.
Law of Seven - The number Seven has been used since time immemorial to describe the creations and ordinances of Higher Forces and the subsequent patterns that appear in the natural world. The seven distinct steps, phases, or levels within an Octave.
Law of Three - Anything which occurs or has the potential to occur requires three forces: positive (active), negative (passive), and neutral or reconciling. This third force or third side is the deciding factor and sometimes embodies the synthesis of the opposing positive and negative forces.
Leader - One who leads or shows the way. A director. A guide, guru, or authority who heads in a certain direction... usually generating followers.
Left Hand Path - The Left Hand Path is a spiritual process of dissention whose aims are Autonomy, Power, and Self-Deification. Those involved with this sinister journey value Higher Forces, Magical Practice, and Occultism/Esotericism.
Lemons & Limes - comparing two similar but not identical things to each other.
Liberation - Escape; freedom; having new opportunities. If life is a prison, then liberation means being unrestrained or unrestricted.
Life - That which is mechanical, natural, and illusory. The adversary of Awakening. Dealing with life is a necessary evil. Life is also the best battlefield or laboratory for Awakening. It creates false personality.
Linear Goal Strategy - Trying to achieve a particular goal or series of goals not for their own sake but in order to get closer to one's true aim. Goal bureaucracy. An ineffective way of manifesting Will.
Lovecraftian Theocracy - A system of government based upon religion(s) devoted to cosmic horror, the Great Old Ones, and dark forbidden lore. The Cult of Cthulhu supports the creation of a Lovecraftian Theocracy.
Magic - Willed change.
Magnetic Center - If an individual realizes that he is composed of many different and competing 'I's, the opportunity to organize them presents itself. Magnetic Center is when 'I's that wish to Work are brought together within an individual.
Man Number 1 - A man whose center of gravity resides in his physical center.
Man Number 2 - A man whose center of gravity resides in his emotional center.
Man Number 3 - A man whose center of gravity resides in his intellectual center.
Man Number 4 - A man who has come to The Work and begins to recognize the importance of this teaching. At this point, Magnetic Center has been created.
Man Number 5 - A man who has sufficiently learned about The Work and uses it regularly to change himself. This adeptness comes with flashes of Objective Consciousness. At this point, a Crystallization can be created.
Man Number 6 - A man who has control of himself and can experience Objective Consciousness when he desires. At this point, a soul can be created.
Man Number 7 - A man who is as close to Godhood as possible in this life. Man Number 7 has a fully formed soul or astral body and becomes the bridge between Universe A and Universe C where the Ancient Ones reign supreme.
Master - Advanced adept; One who has superior understanding of a subject, usually this subject is highly regarded such as the Fourth Way.
Mechanical - Inorganic; having to do with machines. A mechanical man is asleep and more like a machine than a Conscious being. Mechanical thinking is usually formatory or linear or not abstract. In The Work, we strive to be less mechanical and more Awake.
Medial Magic - Magic used to affect multiple events, larger affairs, more than a single person, or an entire scenario.
Messenger - A person who carries or brings a message or goes on an errand for another. A Messenger of the Outer Angles is the entrance degree for the Cthulhu Cult. It represents the first step into our quantum religion and emerald paradigm.
Messiah - Promised one; deliverer; anointed; the bearer of great expectations; redeemer; liberator.
Metanoia - Change of mind or Conscious psychological shift; spiritual conversion or Awakening.
Micro Magic - Magic used to influence an individual or isolated event. Sorcery on a very small scale.
Multi-Benefit Goal - Goals which have more than one benefit where the achievement of said goal yields multiple positive changes in one's life.
Multi-Dimensional - Operating or existing in more than one dimension. Each stream of reality has various dimensions or aspects or tributaries within it.
Negative - The forces which are opposed to Awakening. The opposite of positive. Negativity brings man down to a lower level.
Negative Emotions - The emotional expression of negativity. Giving voice to those feelings which unnecessarily burden us.
Think of it this way, human beings are the vehicle for negative motions. When we express negative motions we disappear. Expressing negative emotions is one of the most daunting obstacles to Awakening.
Objective - That which exists outside one or more individual perceptions.
Objective Reality - That which exists outside one or more individual perceptions. A greater expression of reality going beyond the subjective. Higher actuality.
Occultism - Belief in the existence of secret, mysterious, or supernatural agencies. Pertaining to that which is hidden.
Octave - Using the Law of Seven as a scale. An ascending or descending ladder for expressing progression and decline. The eighth point is the first point or ladder rung of the next Octave.
Oneironaut - A dream traveler or explorer.
Order - A particular arrangement.
Parallel Goals - Things that we strive to achieve of equal importance. These goals do not feed off of, inspire, or motivate each other; unlike Synergistic Goals.
Polygamy - The practice of having more than one spouse, especially wife, at one time. The Cult of Cthulhu believes in plural marriage.
Positive - The beneficial aspects of a thing which lead towards Awakening. Almost everything is made up of Positive, Negative, and Neutral or Reconciling force.
Prison - The ordinary world we live in. This can usually be extended to include all of Universe A. We use prison as a metaphor to describe our lack of choice, control, and baseline awareness of what's going on.
Projection - The belief that others share one's subjective mental life or interpretation of reality.
Proof - The illusion of facts, reality, and subjective truth.
Purge - Getting rid of something unwanted; annihilation; eliminating that which is unproductive, negative, or anathema to Awakening.
Quantum - The smallest part; foundational; bedrock. Relating to quantum physics, quantum mechanics, and string theory. "He lives in the smallest parts of it. In the atoms... smaller... invisible... he lives in all of it. In the sum of its parts." ~ Prince of Darkness
Raspberry Cheesecake - A useful phrase or possibly meme created by the Cult of Cthulhu for the purpose of expressing humor, attracting attention, and illustrating the absurdity inherent in this and every system.
Reality - The state or quality of being real. An expression of existence or actuality. See also Objective Reality and Subjective reality.
Re-Crystallization - After wrong Crystallization has been discovered and shattered, Re-Crystallization can begin... a new forming of oneself to accept, store, and direct energy.
Self-Deification - The Left Hand Path process of becoming as God, like God, or perhaps God itself.
Shatter - The destruction or breakdown of Crystallization. Wrong Crystallization needs to be shattered before one can Re-Crystallize.
Sleeping - The so-called waking state in which man lives most of his life. Sleep is a form of unawareness allowing Life to determine our thoughts, feelings, and actions for us.
Slime - A liquid which is the opposite of ordinary purification. Slime, usually some form of green, is a thick unwholesome fluid used in several CoC rituals. Some view it as a substance taken directly from the Great Old Ones.
Smite - To show one's disapproval to another.
Solidification - Molded into a particular shape which hardens and no longer allows for change or personal growth.
Soul - Every human being is born with a Soul the size of a tiny seed. Ordinarily, the Soul does not grow throughout one's life. When Essence has overcome False Personality the Soul can develop and mature. A Cultist cannot enter Universe C or the Emerald Kingdom without a full-grown Soul.
Subjective - Pertaining to the individual.
Subjective Reality - That which a particular individual acknowledges to be real, actual, or existing.
Subservience - Regarded as the negative side of worship. Subservience is being excessively submissive; obsequious; subordinate.
Synergistic Goals - Multiple goals which feed off, motivate, and/or inspire each other. Goals working in synergy.
Synthesis - The combining of separate, occasionally opposed, elements into something singular and unified.
Terror of the Situation - An emotional reaction to the human condition as it truly is. This expression was used by Gurdjieff to focus our attention on taking action: escaping from prison.
Testicular Fortitude - Having the balls to see something through. Following through an arduous path or action. Willful tenacity.
Understanding - The combination of Being and Knowledge. Understanding is Objective comprehension.
Unification - Creating unity. Identifying commonalities and using them to form a stronger assemblage. Bringing similar people, ideas, and operations together in collaboration and mutual assistance in order to overcome obstacles which would defeat an isolated group.
Universe A - The universe which human beings currently live in; a prison where the lesser gods of the earth feed upon our suffering.
Universe B - Where Higher Forces meet the ordinary world or ordinary reality. A cosmic zone in between in between Universe A and Universe C.
Universe C - The universe where Higher Forces dwell. Universe C represents a cosmos with a more substantial reality.
Utopia - An ideal society or state that is literally too good to be true (i.e. without suffering of any kind). A fictional paradise which is unrealistic. Utopia would be a fruitless environment for Working.
Viridian - The Cult of Cthulhu's magical language similar to Aklo. The sounds of Viridian are sonic keys which can tear holes in the fabric of reality.
Viridian Sorcery - Cult of Cthulhu magic, usually containing the Viridian language. This type of sorcery acknowledges and is directed towards the Great Old Ones.
Visionary - One who has visions or sees things unnaturally. A Visionary of the Nigrescent Feast knows what the future contains.
Way - A mode, manner, fashion, or certain direction. The Way leads to all that which benefits the Cult of Cthulhu and its members.
Weighted Voting - Casting a vote or democratic influence in an action or event wherein that influence is determined by CoC rank. Cultists of a higher degree within our quantum religion will have more say in what goes on; their vote will have more weight or be counted disproportionately with Cultists of lesser rank.
Why Do The Green Stars Have Seeds? - The question which has no answer. There is no correct way of replying to this query. It needs no answer because the question itself contains all the Juice required.
Will - Ordinary will is really more like reaction. It changes frequently, is full of uncertainty, and is not sustainable. Capitalized Will or True Will is attached to one's fate and is only available to those who have achieved Crystallization. This kind of Will almost never changes, is certain, and sustainable for incredibly long periods of time.
Wizard - One who practices magic or sorcery. A Wizard of the Terrible Darkness begins his journey towards leading the Cthulhu Cult.
Work - The Conscious effort and intentional suffering which Cultists undergo in order to Awaken.
Worship - Honor, adore, respect, reverence, or pay homage to. Worship is generally reserved for that which is Higher, Divine, or Godlike.
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